for a project i one day wanna start but have been thinking alot about recently.
primitive native nomads in a post apocalyptic distant future on a different planet :)
Tuesday, April 27, 2010
Monday, April 26, 2010
render + texture tests
uvmaster worked perfectly, literally perfectly
iv talked some crap on it before because of how it unwraps meshes with multiple parts, but this dude was single mesh (body), I am super impressed
this is a test render in maya, with displacement
i still need to do some more zbrush work (texture), and ill fix up texture (quick polypaint in zbrush)
but at least i can start with the fun part, playing around with shave and a haircut
iv talked some crap on it before because of how it unwraps meshes with multiple parts, but this dude was single mesh (body), I am super impressed
this is a test render in maya, with displacement
i still need to do some more zbrush work (texture), and ill fix up texture (quick polypaint in zbrush)
but at least i can start with the fun part, playing around with shave and a haircut
Thursday, April 22, 2010
thesis model wip
Monday, April 19, 2010
Sunday, April 4, 2010
WIP update
kinda been sluggin on this guy cuz iv been busy doing other stuff, but i think hes more or less ok now, a couple hours or so more of tweaks (mostly legs) then its time to build the armor pieces. I did textures on him again, but avoiding the previous mistake I made by making them part of a layer, so I can go back and work and sculpt on the model, and the textures will still be there.
did some more color and render tests, this is using the sketchygummyshine one, same one i used for the headless husk , I dont think im gonna end up using this one, it kinda blurs out some of the details
did some more color and render tests, this is using the sketchygummyshine one, same one i used for the headless husk , I dont think im gonna end up using this one, it kinda blurs out some of the details
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