Saturday, December 10, 2011

Friday, December 9, 2011



Friday, December 2, 2011

Wednesday, October 5, 2011

sigmunds meat tears

(talking about new planet of the apes)

and when the gorilla died
oh man
ihad manly meat tears
welling up
in my eyes
for the sheer manliness of that gorilla

-Sigmund Lambrento



Friday, August 26, 2011

drill



Thursday, June 23, 2011

police car wip

Sunday, May 15, 2011

Friday, April 22, 2011

walker

1st concept art for Thesis2!!!

Sunday, April 10, 2011

so i was installing maya 2012



awesome to see this!! worked on this spot at Nathan Love!!
Poly is famous!!!

Saturday, October 16, 2010




maya test renders using maps i made in marri, with some photoshop modification

I dont think I want to use yerka's original painting as more or less the entire texture (as this one is slowly turning into). But I will complete it so I can use it in previs this way and then down the line in animation land I can go back to some good ole look development to try to give it some fure and not have to fake all this texture from the painting

mari test

fucking around in mari, i think this will be one of those revolutionary programs (once it doesnt freeze every 5 seconds) but after alpha and beta this will be to texturing like what zbrush was to character modeling

Thursday, June 17, 2010

wip2

Wednesday, June 16, 2010

walrus wip shot

Tuesday, June 15, 2010

pompouswalrus

Monday, May 31, 2010

Sunday, May 23, 2010

pompous walrus wip

Saturday, May 1, 2010

zbrush class final








playing around with diffrent materials now, but this is it

Tuesday, April 27, 2010

concept art

for a project i one day wanna start but have been thinking alot about recently.

primitive native nomads in a post apocalyptic distant future on a different planet :)









Monday, April 26, 2010

render + texture tests

uvmaster worked perfectly, literally perfectly
iv talked some crap on it before because of how it unwraps meshes with multiple parts, but this dude was single mesh (body), I am super impressed




this is a test render in maya, with displacement

i still need to do some more zbrush work (texture), and ill fix up texture (quick polypaint in zbrush)
but at least i can start with the fun part, playing around with shave and a haircut

Thursday, April 22, 2010

thesis model wip

yerkas clock creature






modeled in maya

im planning on working on it in zbrush a little bit, and then uv and texture