Saturday, December 10, 2011
Friday, December 9, 2011
Friday, December 2, 2011
Wednesday, October 5, 2011
sigmunds meat tears
Friday, August 26, 2011
Thursday, June 23, 2011
Sunday, May 15, 2011
Friday, April 22, 2011
Sunday, April 10, 2011
Saturday, October 16, 2010

maya test renders using maps i made in marri, with some photoshop modification
I dont think I want to use yerka's original painting as more or less the entire texture (as this one is slowly turning into). But I will complete it so I can use it in previs this way and then down the line in animation land I can go back to some good ole look development to try to give it some fure and not have to fake all this texture from the painting
mari test
Thursday, June 17, 2010
Wednesday, June 16, 2010
Tuesday, June 15, 2010
Monday, May 31, 2010
Sunday, May 23, 2010
Saturday, May 1, 2010
Tuesday, April 27, 2010
concept art
Monday, April 26, 2010
render + texture tests
uvmaster worked perfectly, literally perfectly
iv talked some crap on it before because of how it unwraps meshes with multiple parts, but this dude was single mesh (body), I am super impressed

this is a test render in maya, with displacement
i still need to do some more zbrush work (texture), and ill fix up texture (quick polypaint in zbrush)
but at least i can start with the fun part, playing around with shave and a haircut
iv talked some crap on it before because of how it unwraps meshes with multiple parts, but this dude was single mesh (body), I am super impressed

this is a test render in maya, with displacement
i still need to do some more zbrush work (texture), and ill fix up texture (quick polypaint in zbrush)
but at least i can start with the fun part, playing around with shave and a haircut
Thursday, April 22, 2010
thesis model wip
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