Monday, March 29, 2010


all done today in my hour history of modern art class

Sunday, March 28, 2010

wip update

so this is the version i went back to, I went a little crazy in the higher levels and with textures and decided to go back and work on it again, im still not 100% about how i feel about those ridges on his back, just experimenting

this is the overtextured one I had that had to let go and redo (huge waste of time)

Friday, March 26, 2010

wip update

tried playing around with some other colors, and added some more detail , prob 1 or 2 good zbrush sessions away from being done, then time to rig his face

i think i might just finish sculpting zbrush and then paint this dude in mudbox, mostly becouse of the option to paint specularity, i dont believe zbrush has that, i might be wrong though. I think putting extra spec on areas that are very boney can really add alot to it. and after that its gonna be time to model the black lumps of bodies that r to be like his armor

Wednesday, March 24, 2010

Monday, March 22, 2010

zbrush project

working off of old concept art i intended to zbrush up last year but didnt know the software. time to restart it

next step is to bring the basemesh into zbrush

base mesh

this concept was made for the dominance war 4 contest on gameartisans

Monday, March 15, 2010

Tuesday, March 9, 2010

super quick zbrush head

base mesh from maya
about 2.23154123211541 seconds after i took this screenshot, zbrush crashed
wasnt really done but ohh well