Friday, March 26, 2010

wip update

tried playing around with some other colors, and added some more detail , prob 1 or 2 good zbrush sessions away from being done, then time to rig his face

i think i might just finish sculpting zbrush and then paint this dude in mudbox, mostly becouse of the option to paint specularity, i dont believe zbrush has that, i might be wrong though. I think putting extra spec on areas that are very boney can really add alot to it. and after that its gonna be time to model the black lumps of bodies that r to be like his armor

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