Tuesday, April 27, 2010

concept art

for a project i one day wanna start but have been thinking alot about recently.

primitive native nomads in a post apocalyptic distant future on a different planet :)

Monday, April 26, 2010

render + texture tests

uvmaster worked perfectly, literally perfectly
iv talked some crap on it before because of how it unwraps meshes with multiple parts, but this dude was single mesh (body), I am super impressed

this is a test render in maya, with displacement

i still need to do some more zbrush work (texture), and ill fix up texture (quick polypaint in zbrush)
but at least i can start with the fun part, playing around with shave and a haircut

Thursday, April 22, 2010

thesis model wip

yerkas clock creature

modeled in maya

im planning on working on it in zbrush a little bit, and then uv and texture

Monday, April 19, 2010

Sunday, April 4, 2010

WIP update

kinda been sluggin on this guy cuz iv been busy doing other stuff, but i think hes more or less ok now, a couple hours or so more of tweaks (mostly legs) then its time to build the armor pieces. I did textures on him again, but avoiding the previous mistake I made by making them part of a layer, so I can go back and work and sculpt on the model, and the textures will still be there.

did some more color and render tests, this is using the sketchygummyshine one, same one i used for the headless husk , I dont think im gonna end up using this one, it kinda blurs out some of the details