Saturday, December 10, 2011

Friday, December 9, 2011

Friday, December 2, 2011

Wednesday, October 5, 2011

sigmunds meat tears

(talking about new planet of the apes)

and when the gorilla died
oh man
ihad manly meat tears
welling up
in my eyes
for the sheer manliness of that gorilla

-Sigmund Lambrento

Friday, August 26, 2011


Thursday, June 23, 2011

Sunday, May 15, 2011

Friday, April 22, 2011


1st concept art for Thesis2!!!

Sunday, April 10, 2011

so i was installing maya 2012

awesome to see this!! worked on this spot at Nathan Love!!
Poly is famous!!!

Saturday, October 16, 2010

maya test renders using maps i made in marri, with some photoshop modification

I dont think I want to use yerka's original painting as more or less the entire texture (as this one is slowly turning into). But I will complete it so I can use it in previs this way and then down the line in animation land I can go back to some good ole look development to try to give it some fure and not have to fake all this texture from the painting

mari test

fucking around in mari, i think this will be one of those revolutionary programs (once it doesnt freeze every 5 seconds) but after alpha and beta this will be to texturing like what zbrush was to character modeling

Thursday, June 17, 2010


Wednesday, June 16, 2010

Tuesday, June 15, 2010

Monday, May 31, 2010

Sunday, May 23, 2010

Saturday, May 1, 2010

zbrush class final

playing around with diffrent materials now, but this is it

Tuesday, April 27, 2010

concept art

for a project i one day wanna start but have been thinking alot about recently.

primitive native nomads in a post apocalyptic distant future on a different planet :)

Monday, April 26, 2010

render + texture tests

uvmaster worked perfectly, literally perfectly
iv talked some crap on it before because of how it unwraps meshes with multiple parts, but this dude was single mesh (body), I am super impressed

this is a test render in maya, with displacement

i still need to do some more zbrush work (texture), and ill fix up texture (quick polypaint in zbrush)
but at least i can start with the fun part, playing around with shave and a haircut

Thursday, April 22, 2010

thesis model wip

yerkas clock creature

modeled in maya

im planning on working on it in zbrush a little bit, and then uv and texture

Monday, April 19, 2010

Sunday, April 4, 2010

WIP update

kinda been sluggin on this guy cuz iv been busy doing other stuff, but i think hes more or less ok now, a couple hours or so more of tweaks (mostly legs) then its time to build the armor pieces. I did textures on him again, but avoiding the previous mistake I made by making them part of a layer, so I can go back and work and sculpt on the model, and the textures will still be there.

did some more color and render tests, this is using the sketchygummyshine one, same one i used for the headless husk , I dont think im gonna end up using this one, it kinda blurs out some of the details

Monday, March 29, 2010


all done today in my hour history of modern art class

Sunday, March 28, 2010

wip update

so this is the version i went back to, I went a little crazy in the higher levels and with textures and decided to go back and work on it again, im still not 100% about how i feel about those ridges on his back, just experimenting

this is the overtextured one I had that had to let go and redo (huge waste of time)

Friday, March 26, 2010

wip update

tried playing around with some other colors, and added some more detail , prob 1 or 2 good zbrush sessions away from being done, then time to rig his face

i think i might just finish sculpting zbrush and then paint this dude in mudbox, mostly becouse of the option to paint specularity, i dont believe zbrush has that, i might be wrong though. I think putting extra spec on areas that are very boney can really add alot to it. and after that its gonna be time to model the black lumps of bodies that r to be like his armor

Wednesday, March 24, 2010

Monday, March 22, 2010

zbrush project

working off of old concept art i intended to zbrush up last year but didnt know the software. time to restart it

next step is to bring the basemesh into zbrush

base mesh

this concept was made for the dominance war 4 contest on gameartisans